Thursday, July 2, 2009

Turn

When I learned playing Chinese chess as a child, one favorite twist of the game that we loved was "taking turn".

The rule was simple: a few players, usually of a variable level of skill, formed a group and took charge of one side of the chess board; each player would decide one move (usually by a rota). The opposite side could be another group of players or merely a single individual.

The catch was: Players of the same side were not allowed to talk to each other.

What do you think would happen ? Yes, if the campaign was against a solo player (even an average one), the group almost always lost. On a few occasions the game broke off in the middle because the group started quarreling with each other.

Of course that's the case. How could you guess the purpose of a particular move by the previous hand ?

You think that's silly ? May be. But, let me tell you the inconvenient truth: We plan our medical curriculum (and probably hospital administration) in a similar manner.

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